A downloadable game for Windows and macOS
No backstory here - best to just jump in and explore. Controls are as follows:
Activate/Deactivate Screen: Left Mouse
Activate Switch/Lift: Up (W/Cursor Up)
Flip Mouse Y: F2
General issues with sticky colliders/platforms/physics
The lift has "character"
WebGL build has issues with mouse in fullscreen
Music crossfade doesn't quite work in WebGL
http://stage.gareth.pw/ld38 - probably slow and buggy (as usual). Give it a few minutes to load. Best in Chrome
The Blurb - slight spoilers here, read after playing
Tip: You can control the avatar from any screen, even if the avatar is on another screen. If you get lost, hold the opposite direction key until you re-appear.
Cathode Way was created in 72 hours for Ludum Dare 38.
This is our most ambitious jam game to-date, and as such is not finished. We had plans for a third and maybe fourth area(s), but alas time ran out.
The only assets we used were the Unity open source post-processing stack, the standard 2D and 3D character controllers, and a skybox from AllSky. All models, art, music and sound effects were created during the 72-hour Jam.
Thanks for playing!
Carl Hughes: 3D models and animation, terrain, sound effects, additional code.
Shaun Reed: Music
Gareth Williams: Design, code, overworld map layout
Paul Yendley: 2D art and animation, 2D level design
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