A downloadable game for Windows and macOS

No backstory here - best to just jump in and explore. Controls are as follows:

Move: ASD/Cursors

Look: Mouse

Activate/Deactivate Screen: Left Mouse

Run: Shift

Jump: Space

Activate Switch/Lift: Up (W/Cursor Up)

Flip Mouse Y: F2

Known Issues
General issues with sticky colliders/platforms/physics
The lift has "character"
WebGL build has issues with mouse in fullscreen
Music crossfade doesn't quite work in WebGL

Web Build
http://stage.gareth.pw/ld38 - probably slow and buggy (as usual). Give it a few minutes to load. Best in Chrome

The Blurb - slight spoilers here, read after playing
Tip: You can control the avatar from any screen, even if the avatar is on another screen. If you get lost, hold the opposite direction key until you re-appear.

Cathode Way was created in 72 hours for Ludum Dare 38.

This is our most ambitious jam game to-date, and as such is not finished. We had plans for a third and maybe fourth area(s), but alas time ran out.

The only assets we used were the Unity open source post-processing stack, the standard 2D and 3D character controllers, and a skybox from AllSky. All models, art, music and sound effects were created during the 72-hour Jam.

Thanks for playing!

The Team
Carl Hughes: 3D models and animation, terrain, sound effects, additional code.
Shaun Reed: Music
Gareth Williams: Design, code, overworld map layout
Paul Yendley: 2D art and animation, 2D level design

Published Apr 26, 2017
PlatformsWindows, macOS
AuthorsGareth Williams, devilqube, gredgie
TagsLudum Dare 38
LinksLudum Dare


Cathode Way.zip 73 MB
CathodeWay.app.zip 77 MB


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(2 edits)

I like how its like The Witness, except its free and not a waste of money since its free

However I got stuck at the red gate. 

Edit: No longer stuck