Hey, I've been making games since the Amiga days.
I made Dysnomia on Xbox Live Indie Games, and I made One Game a Month in 2013.
Since then I've been making Jarheads, released and retired PicaVoxel for Unity (now open-source), and had a couple of top-ten overall Ludum Dare jam games.
More recently, I quit my serious business software development day job and I'm now working in the VR space, currently at Sidequest as Unity developer on Banter. I now get to make things in VR with cool people in a games-adjacent industry!
I'm also dabbling in making games for the Playdate...