Hitting the Limits
Optimising Etad on the Playdate hardware is going great - I've clawed back 10fps in some spots so that I'm now hitting my target of staying above 25fps in most combat situations. Hooray!
Now I'm building out the hub map that links the three dungeons of Chapter One - a large area with lots of unique features - and I've just started hitting the 16MB RAM limit on hardware to the point where the last few tiles I've added now make the map crash. Sadface. As I still need to add one more enemy, a large door animation and some further decoration tiles, I've decided that I will have to split the map in two and put a load screen between - something I was trying to avoid!
I could probably optimise my tilesheets further to make it all fit in one map, but that will leave no more room for more sfx and collectable items, both of which are loaded persistently (meaning if the player came back to an area later with more items in their inventory, that will require extra overhead!)
And such is the life of RAM juggling on small devices. To be fair, 16MB is a lot to work with, you just can't get complacent :)
Get Legend of Etad (for Playdate)
Legend of Etad (for Playdate)
First-person dungeon crawler for the Playdate
Status | Released |
Author | Gareth Williams |
Genre | Adventure, Puzzle |
Tags | 1-bit, Dungeon Crawler, Exploration, First-Person, Playdate |
Languages | English |
More posts
- Chapter 3 ReleaseMay 08, 2023
- Legend of Etad: Chapter 3 and Catalog, 9th MayApr 28, 2023
- Legend of Etad Chapter Two - Update out now!Dec 16, 2022
- Legend of Etad Chapter Two Release DateDec 08, 2022
- Chapter Two Progress and Sales DataNov 23, 2022
- An Amazing First Week + 1.1 HotfixSep 30, 2022
- Legend of Etad Chapter One - Available now!Sep 23, 2022
- Content Complete and Release DateSep 12, 2022
- Playdate Get!Jul 25, 2022
Comments
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Thanks for the update!