Map transitions and state saving
Legend of Etad (for Playdate) » Devlog
You'll be able to freely traverse back and forth between areas of the game, which will allow for some non-linear - perhaps hub - locations. To support this, I needed to make sure the state of the player, the map, and all gameobjects and items are serialised to json and saved when you exit to a new area.
This also covers general game saving. The state is stored when the game is paused or exited at system-level. When you relaunch the game, the state is loaded behind the title screen and continues where you left off!
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Legend of Etad (for Playdate)
First-person dungeon crawler for the Playdate
Status | Released |
Author | Gareth Williams |
Genre | Adventure, Puzzle |
Tags | 1-bit, Dungeon Crawler, Exploration, First-Person, Playdate |
Languages | English |
More posts
- Chapter 3 ReleaseMay 08, 2023
- Legend of Etad: Chapter 3 and Catalog, 9th MayApr 28, 2023
- Legend of Etad Chapter Two - Update out now!Dec 16, 2022
- Legend of Etad Chapter Two Release DateDec 08, 2022
- Chapter Two Progress and Sales DataNov 23, 2022
- An Amazing First Week + 1.1 HotfixSep 30, 2022
- Legend of Etad Chapter One - Available now!Sep 23, 2022
- Content Complete and Release DateSep 12, 2022
- Hitting the LimitsAug 08, 2022
- Playdate Get!Jul 25, 2022
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